Now
that you have your desktop or laptop that can run code in multiple languages.
You’ve got the best programs that money can buy. You’ve got it all baby! But
wait, now its time to create, the project just came in, your first customer.
The customer wants an apple. Here you are in front of that 10K computer, hoping
that ideas will flow out. I guess what the question here is, are you born with
the skill to design or is it something you learn. Believe me the answer is not
so black and white. Also just a side note, this article has not right
answer.
Here’s
my two cents. Designers are a dime a dozen, but the good ones are rare as
diamonds. I believe that talent is in you. Just like a piece of marble your
experience and positive atmosphere makes you, YOU. Many people fall in to the
trap of marketing, marketing and designing do go hand in hand but they are two separate
professions. To be productive in either role, you need to feed off each other.
You’ll
notice, and I won’t name names, but many designers with their own talent “borrow”
ideas from the original designers. There’s nothing wrong with that and if you
do that more power to you. Keep in mind that you change the idea so much that
it reflects your style. Everything you do within the designing world should
reflect you, and your project. Don’t be a cookie cutter, I mean don’t be that
guy.
To be a successful
designer, let me rephrase that, to be a successful designer, it doesn’t matter
if you’re born with it or you learn it through practice, one thing is sure you
make yourself successful. I guess the debate, boils down to this, the core of
every successful designer lies an innate vision and drive to produce successful
creative designs, coupled with a foundation knowledge on how to make your
design flow. A successful designer needs to bring innovation to the field, but
also to learn from others’ their failures and from their successes. Take their knowledge
and build on that. This widely-known quote from Ira Glass, “What nobody tells
people who are beginners — and I really wish someone had told this to me — is
that all of us who do creative work, we get into it because we have good taste.
But there is this gap; for the first couple years you make stuff, and it’s just
not that good. It’s trying to be good, it has potential, but it’s not. But your
taste, the thing that got you into the game, is still killer. And your taste is
why your work disappoints you. A lot of people never get past this phase. They
quit. Most people I know who do interesting, creative work went through years
of this. We know our work doesn’t have this special thing that we want it to
have. We all go through this. And if you are just starting out or you are still
in this phase, you gotta know it’s normal and the most important thing you can
do is do a lot of work… It is only by going through a volume of work that you
will close that gap, and your work will be as good as your ambitions. And I
took longer to figure out how to do this than anyone I’ve ever met. It’s gonna
take a while. It’s normal to take a while. You’ve just gotta fight your way
through.”Do you have additional examples of how design is more talent-based or skill-based, or do you agree that design falls into this gray area? I’d love your feedback! Email me.
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